Ak-74u – Call of Duty
Di Filippo Giaccaglia 27 Febbraio 2011
AK-74u
MODALITA’ MULTIGIOCATORE
COSTO BLACK OPS: 2000 , 1200(zombie)
DANNO: 7 /10
PORTATA: 8 /10
PRECISIONE: 7 /10
MOBILITA’: 10 /10
RATEO: 750 RPM
LIV SBLOCCO : 17
MUNIZIONI INIZIALI: 90 (Multigiocatore)
MUNIZIONI MAX: 240 (Multigiocatore), 300 (singolo)
TEMPO DI RICARICA : 2.1 sec (carica), 2.8 sec (scarica)
PENETRAZIONE: Bassa
TIPO DI FUOCO: Automatica
USATO DA: Viet Cong, Soviet Armed Forces (Spetsnaz)
MODALITA’ ZOMBIE
AK-74u
AK-74fu2
IMMAGINE
DANNO
120-80
190-140
TIPO DI FUOCO
Automatica
Automatica
RATEO DI FUOCO
750
750
CAPACITA’ CARICATORE
20
40
MUNIZIONI MAX
160+20
280+40
TEMPO DI CARICA
2.1 sec , 2.8 sec (scarica)
2.1 sec , 2.8 sec (scarica)
MOBILITA’
Alto
Alto
EXTRA
Danno elevato, Caricatori capienti,più munizioni, Mirino Red Dot
TORNA ALL’ELENCO ARMI
AK-74u
AK-74fu2
Image
Damage
120-80
190-140
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
20
40
Max ammo
160+20
280+40
Reload
2.1, 2.8 empty
2.1, 2.8 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Red dot sight
MP5k vs MP115 KolliderEdit
MP5k
MP115 Kollider
Image
Damage
100-50
140-80
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
30
40
Max ammo
120+30
200+40
Reload
2.9, 3.2 empty
2.9, 3.2 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo
MP40 vs The AfterburnerEdit
MP40
The Afterburner
Image
Damage
100-60
200-120
Fire mode
Automatic
Automatic
Rate of fire
535
535
Magazine size
32
64
Max ammo
192+32
192+64
Reload
2.3, 2.9 empty
2.3, 2.9 empty
Mobility
High
High
Extras
Higher damage, larger magazine
MPL
MPL-LF
Image
Damage
100-60
140-90
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
24
40
Max ammo
120+24
200+40
Reload
2.25, 3 empty
2.25, 3 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Red dot sight
PM63 vs Tokyo and RoseEdit
PM63
Tokyo and Rose
Image
Damage
100-60
140-90
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
20
25
Max ammo
100+20
225+50
Reload
2.05, 2.85 empty
3, 3.4 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Dual wield
Spectre
Phantom
Image
Damage
90-50
130-80
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
30
45
Max ammo
120+30
225+45
Reload
2.3, 3 empty
2.3, 3 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Reflex
Light Machine Guns Edit
HK21 vs H115 OscillatorEdit
HK21
H115 Oscillator
Image
Damage
150-110
210-150
Fire mode
Automatic
Automatic
Rate of fire
535
535
Magazine size
125
150
Max ammo
500+125
750+150
Reload
3.75, 4.75 empty
3.75, 4.75 empty
Mobility
Low
Low
Extras
Higher damage, larger magazine, more ammo
RPK vs R115 ResonatorEdit
RPK
R115 Resonator
Image
Damage
130-90
180-130
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
100
125
Max ammo
400+100
500+125
Reload
4, 5.5 empty
4, 5.5 empty
Mobility
Low
Low
Extras
Higher damage, larger magazine, more ammo
Sniper Rifles Edit
Dragunov
D115 Disassembler
Image
Damage
300
1000
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
234 max
234 max
Magazine size
10
10
Max ammo
40+10
80+10
Reload
2.95, 3.75 empty
2.95, 3.75 empty
Mobility
Medium
Medium
Extras
More damage, more ammo, Variable zoom
L96A1
L115 Isolator
Image
Damage
500
1000
Fire mode
Bolt-action
Bolt-action
Rate of fire
~60
~60
Magazine size
5
8
Max ammo
45+5
72+8
Reload
3.3, 3.5 empty
3.3, 3.5 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Variable zoom
HS-10 vs Typhoid and MaryEdit
HS-10
Typhoid and Mary
Image
Damage
1280 max
2400 max
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
340 max
340 max
Magazine size
6
8
Max ammo
36+6
80+16
Reload
0.567 for each shell
3, 3.4 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Dual wield
Olympia
Hades
Image
Damage
80×8
300×8
Fire mode
Double-barrel
Double-barrel
Rate of fire
212 max
212 max
Magazine size
2
2
Max ammo
38+2
60+2
Reload
3.3, 3.9 empty
2, 2.5 empty
Mobility
High
High
Extras
Higher damage, quicker reload, more ammo, Incendiary Rounds/Dragon’s Breath (fire damage)
SPAS-12
SPAZ-24
Image
Damage
1280 max
2400 max
Fire mode
Semi-automatic
Automatic
Rate of fire
312 max
312
Magazine size
8
24
Max ammo
32+8
72+24
Reload
0.567 for each shell
~1
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, reloads in one shell, becomes fully automatic
Stakeout
Raid
Image
Damage
120×8
240×10
Fire mode
Pump-action
Pump-action
Rate of fire
~70
~70
Magazine size
6
10
Max ammo
54+6
60+10
Reload
0.567 for each shell
0.567 for each shell (2 shells reloaded at a time)
Mobility
High
High
Extras
Higher damage, more range, bigger magazine, more ammo, reloads 2 shells at once, Grip
Launchers Edit
China Lake
China Beach
Image
Damage
600
1000
Fire mode
Pump-action
Pump-action
Rate of fire
60
60
Magazine size
2
5
Max ammo
20+2
40+5
Reload
1 for each grenade
1 for all grenades
Mobility
Very Low
High
Extras
More damage, larger magazine, more ammo, reload all grenades at once, higher mobility, does not need to ADS when firing,faster Pump-action
M72 LAW
M72 Anarchy
Image
Damage
2000
3000
Fire mode
Single-shot
Semi-automatic
Rate of fire
N/A
56 max
Magazine size
1
10
Max ammo
20+1
40+10
Reload
3
3
Mobility
Very Low
High
Extras
Higher damage, more ammo, semi-automatic with 10 shot capacity, higher mobility, does not need to ADS when firing
Special Weapons Edit
Ballistic Knife
The Krauss Refibrillator
Image
Damage
500
1000
Fire mode
Single-shot
Single-shot
Rate of fire
N/A
N/A
Magazine size
1
1
Max ammo
4+1
9+1
Reload
1.5
0.75
Mobility
High
High
Extras
More damage, more ammo, quicker reload, when a downed player is shot, he/she is revived instantly
Crossbow
Awful Lawton
Image
Damage
200 – 75 Explosion, 50 Direct Impact
750
Fire mode
Single-shot
Single-shot
Rate of fire
Single-shot then rechamber
Single-shot then rechamber
Magazine size
1
1
Max ammo
12+1
12+1
Reload
2.75
2.75
Mobility
Medium
Medium
Extras
More damage, takes longer to explode, crossbow bolts act like Monkey bombs , attracting zombies (capable of killing up to six zombies at a time).
Wonder Weapons Edit
Ray Gun vs Porter’s X2 Ray GunEdit
Ray Gun
Porter’s X2 Ray Gun
Image
Damage
1000
2000
Fire mode
Automatic
Automatic
Rate of fire
181
181
Magazine size
20
40
Max ammo
160+20
200+40
Reload
3
3
Mobility
High
High
Extras
More damage through multipliers, double magazine, more ammo, Sight turns to green, red, yellow, or blue
Thunder Gun
ZeusCannon
Image
Damage
Infinite (will instantly kill any zombie thrown backward)
Infinite (will instantly kill any zombie thrown backward)
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
100 max
100 max
Magazine size
2
4
Max ammo
12+2
24+4
Reload
2 empty
2 empty
Mobility
High
High
Extras
More damage, larger area affected, larger magazine, more ammo
Winter’s Howl
Winter’s Fury
Image
Damage
0 (any zombie frozen will be weakened greatly)
0 (any zombie frozen will be weakened greatly)
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
181 max
181 max
Magazine size
6
9
Max ammo
30+6
36+9
Reload
3.8
3.8
Mobility
High
High
Extras
Higher damage, larger magazine, freezes more zombies, 1st shot slows affected zombies movement speed, 2nd shot encases affected zombies in a block of ice.
Some Pack-a-Punch weapons have the number 115 in their name, a reference to Ununpentium.
A few Pack-a-Punch weapons have numbers that stand for letters, a reference to “leet-speak”, a symbolic alphabet that uses a combination of ASCII characters to stand for letters (5 = S, 3 = E, |-| = H, etc.).
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