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Info Generali – Call Of Duty – Shangri-La

Tutte le informazioni sulla nuova mappa Shangri-La di Call of Duty Black Ops. Ottenibile comprando il nuovo map pack “ANNHILATION” su Playstation Store o Xbox Live.

Un emozionante salto in una giungla esotica dove risiede un leggendario santuario, tutto in stile “Il libro della Giungla”. Nuove reature non morte si nascondono all’interno di un labirinto insidioso di caverne sotterranee. Inoltre attraverserete passaggi e strettoie da cui potrebbero uscire affilati bambu. Scegliete se scivolare giù per le rapide o fare un giretto sui vagoncini di una vecchia miniera abbandonata!

Nuovi segreti oscuri sepolti all’interno delle mura tutti da scoprire e per finire vi annunciamo che c’è una nuova arma che ridimensiona gli zombie e nuovo tipo di claymore. Insomma, una mappa mozzafiato!

GUARDA IL VIDEO!

Se avete notato nel video ci sono anche zombie femmine!!

Scritto da
Filippo Giaccaglia

Faccio video nel tempo libero, creo video per lavoro e la mia passione è fare video. Credo che si sia capito cosa mi piace fare.

29 Commenti

  • sarà spettacolare, ma anche più grande di call of the dead?

    p.s:errore di battitura alla 4° riga: manca la c a creature

  • Bellissimo video, se avete notato il tempo cambia , da un bellissimo tramonto a una notte di infestazioni di zombie. Purtroppo è l’ultima mappa :( hanno anche messo le cose più utili e storiche di questà modalità : le scimmie esplosive , coltello Bowie : sarà una mappa molto, molto bella e affascinante. Chiedevo se il mostro di fuoco , che si pensava era il boss della mappa , vi aiuta perchè se notate esplode addosso agli zombie. Uagna_Porter , Uagna_Indigo e Uagna_Dempsey , dobbiamo fare assolutamente una partita appena esce.

  • eeeeeh il video ve l’ho mostrato io e vi ho dato informazioni sull’ arma e poi si nota sempre nel video che alle 0:20 si nota il pack a punch, l’ho riconosciuta perche non mandava il fascio di luce che mandava la cassa

  • è stupenda questa mappaaaaaaaaaaaaaaaaaaaaa!!! no vedo l’ora di giocargi domani 28 giugnooooo =)

  • Bhè , non delle fonti certe , ma potrebbe essere , lo ha detto qualcuno di un trofeo “il tempo ci dirà tutto” , quindi era solo un’ipotesi. Ma credo che continuerà in Call of Duty 9

  • scusate avete qualche informazione sul contenuto delle radio in ITALIANO perke nn capisco molto in inglese e poi : CHI è GARY ???

  • ragazzi HO UNA CHICCA PER VOI CHE SICURAMENTE UAGNA NE PARLERA IN ITALIANO (PERKè LA MIA E IN INGLESE )
    Shangri-La Eclipse Easter Egg Edit

    A video about the easter egg being completed.
    The “Shangri-La Eclipse Easter Egg” is an easter egg featured on the Zombies map Shangri-La, which focuses on helping Brock and Gary escape Shangri-La, while Richtofen tries to harness the power of the Focusing Stone using the Focusing Crystals. The achievement/trophy “Time Travel Will Tell” is awarded to the players when they complete it. This is considered the hardest easter egg yet, because there MUST be four players in order to trigger the eclipse and travel into the past. Most steps must be accomplished in the past, however radios are only found in the present.
    Contents [show]
    Step 1Edit
    It the starting room once the power is turned on, there will be four dials each on their own wall by Quick Revive. When all four players press ‘X’ at the same time, time will distort, causing the players to be sent into the past (proven by some of the things the character says), the moon to eclipse the sun, and a giant 115 meteor to rest above the temple in the spawn area.

    The Element 115 meteorite that appears on top of the temple.

    The eclipse that happens in the past.

    Step 2Edit
    Near the MPL, there appear to be two characters locked in the locked area behind the weapon. A button must be pressed, similar to those near Quick Revive, in order to get them talking. They want the players to set them free, similar to the Original Characters Trapped easter egg. After they finish their dialogue, magical plates can be found scattered all over the map if done right.
    Step 3Edit
    After activating the switch from the previous step, several panels will appear along the area on the bridge, near the rotating statue and the area which contains the MPL, somewhat perpendicular to each other. The players have to make them all disappear to complete this step of the easter egg. At first it seems confusing but the method is simple. On one side, one player stands on a plate and tells another player what the symbol is. That player then steps off the tile whilst the player in the other area searches for the matching plate. Once the pair are found both players step on and those plates disappear. Then simply repeat for every other one until all plates are gone. If a pair is incorrectly matched all plates will re appear and have to be paired up again. Also note that if a player stands on a plate whilst the other checks for a match, all symbols will change to a different plate. Note that this must be completed in 4-5 minutes or players will return to the present and will have to start over again. The following are known symbols to appear on the tiles:
    A Female gender symbol.
    3 Short straight lines intersected by a long straight line.
    A Diamond outline.
    A star the looks like a asterisk (*)
    A crescent moon
    A Circle with a straight line cutting it in half.
    A Circle with a small dot in the middle.
    3 Dots arranged in a triangle.
    A Triangle outline.
    A “D” shape
    A “T” like shape that has a line through it.
    2 arcs crossing
    If done correctly you will hear a sound and a crystal ball will appear on top of the MPL boulder.
    Step 4Edit
    Go down to the Water Slide, but do not move from the bottom. With three players standing on the pressure plate, have the fourth take the slide while holding the action button (X, square). He will activate a switch on the way, which will send the players back to the present if done correctly.
    Step 5Edit
    Go to the waterfall, there should be a diamond on top of the waterfall. It can be knocked down with an explosive or a Ray Gun. When it’s on the ground, shoot it with the 31-79 JGb215, it should shrink. Knife it and it goes into the slide to the water sprout. The players must launch the diamond with the water sprout and it should land on a tower. A new diamond should spawn, indicating that the step was completed successfully.
    Step 6Edit
    The players now have to go to the tunnel that has a pressure plate in a crevice. Next to the pressure plate needed to access Pack-a-Punch, there is a tube. The dials have to be turned 3-4 times, until the characters can be heard talking about the spikes receding. If done correctly, along the walls and ceilings there should be several gas leaks, starting from the MPL entrance all the way to the power room. And when your character passes through there, you can hear them coughing.
    Step 7Edit
    To complete this step, there must be a calm Napalm Zombie present. The players have to walk through the tunnel, luring the Napalm Zombie from the MPL entrance through the cave and setting the gas leaks from the previous step on fire. If done correctly, when the players return to the crevice and the tube, the lever next to it will be able to be activated. Do so. When the characters start talking about the floor being covered in lava, this signifies that the step was successful.
    Step 8Edit
    The players must travel back to the past for this step. In the tunnel with the MP5k on a board, there are now 4 holes on the side of the tunnel. The holes must be plugged with Spikemores. The best way is to lure crawlers, or your previous Napalm Zombie, towards the tunnels and place the Spikemore facing the holes, so that the Punji spikes get lodged into the holes. After this is done, the players have to go to the bottom of the waterfall. On one side of the boulder in the center, there is a brick wall, with a brick sticking out saying “Do not hold X”. Hold “X” and the players will return to the present, signifying that the step was successful. Also, a new diamond will appear above the mud pit temple.
    Step 9Edit
    The players have to go the past again for this step. There are 12 panels spread around the spawn area, the mudpit temple, and the mine cart area. It is similar to Step 3, except of stepping on the panels, they must be knifed. When all 12 panels have been lit up, over by the mine cart gate, out of bounds, a snare trap can be seen. Blow it up with an explosive, such as a Monkey Bomb. If done correctly, the characters will say that it has worked, and the players will return to the present.
    Step 10Edit
    After completing Step 9, there is a radio found near the Minecart gate on a barrel, stating a code, which is “16, 1, 3, 4”. Players have go into the past for this to work. After going to the past, players will have to go into the mudpit temple and set the dial to their corresponding numbers. After this is done, the characters should say that the code worked. If done correctly, a diamond will appear above the mudpit temple, signifying that the step was successful.
    Step 11Edit
    After the previous step, in the present, by the right side of the stairs leading up to the Pack-a-Punch Machine, on the floor by the statue the players will find a radio. The message says that Brock lost his bag of Dynamite somewhere while being chased by zombies. The players have to find the bag of Dynamite. To obtain the dynamite activate the four gongs which create a ringing noise. Each diamond should light up with a harmonious sound playing. If the diamonds flare red you hit a wrong gong. Now go to the diamond next to the mine cart geyser. You will see the dynamite hanging off it. Shoot the diamond with the upgraded 31-79 JGb215, a signal will be sent from the diamond to the others, eventually hitting back, knocking off the dynamite. One player must catch the dynamite. If you miss it will not be in your inventory and time will go back to normal. You can, however, retry.
    Step 12Edit
    Once the dynamite is obtained, activate the gongs at night, and then shoot the pole above the mud temple with the upgraded 31-79 JGb215, this will make the meteorite shrink.
    Step 13Edit
    After the last step, go up the Pack-a-Punch Machine, go past where it should be. The player will find a hole in the wall as far back as they can go. Put the dynamite through the hole, and step back. Once the wall has blown, retrieve the Focusing Stone. The player who takes it will receive all seven perks at once. These perks are also permanent and persist through being downed, and even death. The easter egg is now over.

  • ti chiedi se sara migliore di call of the dead? questo sara migliore di kino der toten del five di ascenzion e anche di call of the dead comque ADORO CALL OF DUTYYYY

  • Ragazzi,visto il filmato per la prima volta ho pensato ma che cazzo e’ bellissima….Visto per la seconda volta ho pensato ma non e’ come call of the dead,cioe’ ti fanno pensare che e’ bellissima pero’ in verita’ fa cagare e solo mandare a vafanculo perche e’ troppo brutta,fa schifo, ci sono troppi passagi,corridoi stretti sui quali muori quasi sempre ….. Quindi state attenti perche la pubblicita’ e’ 1 illusione fin dalle origini della tv,,,

  • magari è difficile, ma per essere bella è bella. E poi Call of the Dead per quanto bella e con scenari stupendi è anche ostile (bufere di neve, si rallenta nell’acqua etc etc)

  • nn ricordo dove pero ci sarà anche un 4 map pack che inizia con la R
    e la mappa zombie si chiama quarantene un nome che si trova su un cartellone in uno dei bagni di frining range poi ho nche notato
    F.irst strike
    E.scaletion
    A.nihilation
    R. …
    esce fear=paura nn so se fatto a posta il prima possibile postero gli indizi aggiunti (secondo me )in frining range dopo l’ultima patch se potete farmi sapere se ho capito bene

  • mancano 2 giorni e finalmente la posso testare comunque quello che mi preoccupa è che è una mappa con strade strette e nessuno spazio largo chissà che tattica si usa boooh

  • io preferisco giocare alla luce del giorno gioco meglio che sempre in luoghi al chiuso

  • ciao raga mi chiamo alfo e avrei delle domende cod zombie spero che mi rispondiate
    1 a kino del totem quei codici che compaio nel teletrasporto e nel filmato a cosa servonoo???
    2 a ascension perchè si vede in bianco e nero magari sono in un altra dimensione???
    3 a call of dead nikolai richtofen takeo e depsey sono intrapolati in quella porta se li ascolti attentamente nikolai dice:adesso ricordo tutto!!!
    richtofen:no no no ma che dici!! e inizio a dire un sacco di cazzate per quale motivo non gli vuole far ricordare la memoria?????
    4 quando li liberi vanno verso il paradiso e forse la nuova mappa è il giardino del’ eden forse dio li vuole mettere alla prova senò perchè non una cascata di sangue dato che ci sono gli zombie????????
    perfavore rispondeteme
    ciaooooooooo

  • OH ragazzi se avete un accont psn con scritto UAGNA_nome mi mandate l’ amicizia :sono UAGNA_LUCARIO

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